• I don't know about paying full price for a game that's a year old. It comes with all DLC/extras it had released, I would assume.

  • The Stanley Parable blew my mind, it was so good. And my love of P.T. is well documented. The idea of playing Resident Evil, in all its survival & item management glory, but in the more vulnerable style of a FPE… it just… wow… words cannot express how much that concept would excite me.

  • 3rd: Metroid

    4th: Legend of Zelda: A Link to the Past

    5th: 007 Goldeneye

    6th: Resident Evil 4

    7th: Uncharted 2

    8th: Super Smash Bros 4

    I feel bad for Shadow of the Colossus. It was just unlucky to be in the same generation as my favorite game of all time RE4.

    I never played The Last of Us until this generation. It would have beaten…[Read more]

  • First Person Exploration (FPE) games, or “walking simulators,” are going to be a dominant genre thanks to VR. Or at least that’s my prediction.

    Just a year ago, you couldn’t throw a pebble at random without hitting some new FPE game like The Beginner’s Guide or Beyond Eyes. The genre became a staple of indie games because they’re so easy to make…[Read more]

  • Indeed, I’m still locked out. In the WordPress Dashboard, under Posts, my blog post title is listed there. However, it isn’t a clickable link like my reviews/articles. And when I hover over it, the usual “edit/full edit” links don’t appear. Instead I’m only shown a “view” link that takes me to the public page.

    Can you edit your own blogs, sn0w?…[Read more]

  • Agreed with sn0w. It’s definitely not weird trying to make your review also be an interesting read. Man cannot live on bread alone. Put some butter on that loaf.

    Review scores is a topic I could write an essay on. Not a particularly good one, mind you, but a very long one that would bore the teacher into giving up half-way through and just…[Read more]

  • The image on the blog post is 1920×1080. Are you getting some bug that’s making them larger for some reason? I just checked the file I originally uploaded, and it’s indeed 1920×1080. The media gallery also says 1920×1080.

    Also, for blog post images that aren’t the featured image, is it all right to upload smaller images? What about 4:3 images? Or…[Read more]

  • Indeed. Plus it's got way more cussing than I normally use, since I knew these are in the backpages.

  • I think the most skilled reviewers are the ones that can communicate why they feel a certain way to the reader via examples. I’ll watch even real professionals drone on about the negatives of a game and end up giving it a 8.6/10… and the way they described the game makes me feel like it was worth a 6.0 or so. I believe that reviewer did think…[Read more]

  • I think the most skilled reviewers are the ones that can communicate why they feel a certain way to the reader via examples. I’ll watch real professionals drone on about the negatives of a game and end up giving it a 8.6/10… and the way they described the game makes me feel like it was worth a 6.0 or so. I believe that reviewer did think the…[Read more]

  • I just posted this blog: http://gamelust.com/gross-egg-cures-diabetes/

    But when I posted it, WordPress gave me an error in the editor making me worry it didn’t post. Thankfully it did. I clicked the back button to check on it and it gave me an “unable to edit this document” (or something along those lines). I went to the WordPress dashboard and…[Read more]

  • There’s so many of you now, I’m gonna miss being “the guy.”

    Welcome Giovanni and Thranx. Looking forward to arguing with you about why a girl Link would be an excellent idea for a new Zelda game. I just said that because it incites discussion. Also because it’s true.

  • On that is where we stand on different sides. You two make critical reviews of a product, while I make buyer recommendations. You can separate a game’s overall quality from its marketing, but I have to manage the expectations of the potential consumers. If a game advertised that it had big booty hoes, I have to mention in my review that there are…[Read more]

  • The epilogue was fine. But before that, chapter leading to the final showdown was mostly uneventful platforming. You found a body with a diary that basically spelled out the moral of the story for you, “woe is me, I died for coveting treasure over everything else. I sure hope nobody named Drake or Sam falls into the same trap.” There was no sense…[Read more]

  • The original LoZ was immersive FOR ITS TIME. Just making this game a LoZ Remake wouldn't fly; it needs additions and it's getting them. Crafting and survival-lite is one major addition, and it's […]

  • The pacing was superb in some spots, and downright abysmal in others. I had mentioned it somewhere around here that the first chapter taking control of Nate’s humdrum normie life was expertly crafted. Nate was underwater finding treasure and I was afraid of a shark attack or the cargo crate falling on top of me; and it was brilliant use of gaming…[Read more]

  • Honestly, how did nobody think of medical sniper rifles in games before? I'm not claiming that I would have ever thought of it, but in hindsight it's just so damn obvious, isn't it? It mixes the […]

  • Oh, I didn’t know RotTR had something similar. I supposed they were both in development at the same time, but if it was in the first Tomb Raider then I’d certainly call it unoriginal. It’s like when Resident Evil 4 and God of War both came out at about the same time with quick time events (it was lauded as a cool feature at the time) but you…[Read more]

  • …when you have the camera sideways, Nate all of a sudden doesn’t know in which direction to climb. At times like this, games either have it so pointing in the direction of the wall makes you climb up it, away from a wall makes you climb down it. For Uncharted 4, when you point the analog up the game doesn’t know if you mean you want to climb up…[Read more]

  • elheber wrote a new post 8 years, 4 months ago

    The Legend of Zelda: Breath of the Wild aims to finally bring contemporary game design elements to the aged franchise. It will have crafting, an expansive free-roam open world, a complex physics engine, and much […]

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