• On that is where we stand on different sides. You two make critical reviews of a product, while I make buyer recommendations. You can separate a game’s overall quality from its marketing, but I have to manage the expectations of the potential consumers. If a game advertised that it had big booty hoes, I have to mention in my review that there are…[Read more]

  • Yeah, I knew they wouldn’t do that, honestly, considering we already had two previous fakeouts before. And that’s why I never listen to early marketing, especially if a game isn’t getting released within the same year. Things all too frequently change. Go in without expectations, and you’ll find yourself less inclined to compare promotional…[Read more]

  • I think nitpicking is an easy trap to fall into when you simply do not enjoy something. The more a game fails to meet your expectations, the more you search for a reason why.

    Now, I respect that Craig found the game Life is Strange to be cringe worthy. I don’t expect us to always agree on these games. This is the exact reason why I specifically…[Read more]

  • I think nitpicking is an easy trap to fall into when you simply do not enjoy something. The more a game fails to meet your expectations, the more you search for a reason why.

    Now, I respect that Craig found the game Life is Strange to be cringe worthy. I don’t expect us to always agree on these games. This is the exact reason why I specifically…[Read more]

  • I think nitpicking is an easy trap to fall into when you simply do not enjoy something. The more a game fails to meet your expectations, the more you search for a reason why.

    Now, I respect that Craig found the game Life is Strange to be cringe worthy. I don’t expect us to always agree on these games. This is the exact reason why I specifically…[Read more]

  • Yeah, he wasn’t very happy how they insinuated that Nate would die, or someone close to him.

    When Nate and Elena fell after the exploding mummies, and Elena played dead, I thought that was the moment. I was just waiting for something bad to happen.

    But I was glad it didn’t. The hint that something bad would happen created some extra tension. It…[Read more]

  • Well, it was a bit abrupt, I will give you that. But, at the same time, the title still makes sense, giving that Nate goes straight at the end. It’s just a different context.

  • Okay, so I wanted to just get a few things off my chest. Don’t worry, I won’t ramble. It’s just my outlook against the cynicism that a few people have with the gaming industry (not aimed at anyone in particular, I promise).

     

    It’s everywhere. Everyone just goes on and on about how gaming isn’t what it used to be. It’s all corporate greed this…[Read more]

  • The epilogue was fine. But before that, chapter leading to the final showdown was mostly uneventful platforming. You found a body with a diary that basically spelled out the moral of the story for you, “woe is me, I died for coveting treasure over everything else. I sure hope nobody named Drake or Sam falls into the same trap.” There was no sense…[Read more]

  • The ending? Really? I thought it was the perfect way to end the series. The only thing I’d say about the final act is that it dragged on a bit longer than it needed to. Otherwise, from a narrative perspective, I felt it was well-handled. No need for things to end on a heavy note in a naturally lighthearted adventure. It ended on a high note for…[Read more]

  • The original LoZ was immersive FOR ITS TIME. Just making this game a LoZ Remake wouldn't fly; it needs additions and it's getting them. Crafting and survival-lite is one major addition, and it's […]

  • The pacing was superb in some spots, and downright abysmal in others. I had mentioned it somewhere around here that the first chapter taking control of Nate’s humdrum normie life was expertly crafted. Nate was underwater finding treasure and I was afraid of a shark attack or the cargo crate falling on top of me; and it was brilliant use of gaming…[Read more]

  • Yeah, I think I touched on the controls of the previous games in my review a bit. I really felt that Uncharted 3 was very loose, very imprecise. I noticed how Naughty Dog had tightened up the controls on Uncharted 4 right away. I’ll be honest though, I don’t think that I ever had the camera fully rotated to one side or the other, you really don’t…[Read more]

  • I wasn’t feeling good after work today so I came home and went to bed. I’ll try to take care of this early in the morning, comments will be re-enable on mobile until we have a need to use a button to load the comments.

  • Ehh, that climbing pick was a take or leave it kind of deal, and the snowman says, it wasn’t a thing that added or removed from the experience. It was a cool little late game gimmick that was appreciated where it was used. And I felt the final part of the game was paced in such a way that it didn’t feel like I didn’t get to use it for too little…[Read more]

  • I think you're worrying about this a little too much. I think this is a more modern take on the formula established with the very first Legend of Zelda game, where everything seemed open-ended and fully […]

  • I had intentionally disabled them on mobile with intent to add a ‘Load Comments’ button. I’ll add the button tomorrow when I have a free moment.

  • Is there still no way to add comments on mobile? Cuz I’ve tried everythung, but I can’t seem to add any while on my phone.

  • It reminds me of the healer class in The Division, one of the upgrades lets you shoot your healing aoe at another player or heal yourself. Added bonus of being a sniper is a plus for this though, I love sniping, […]

  • Honestly, how did nobody think of medical sniper rifles in games before? I'm not claiming that I would have ever thought of it, but in hindsight it's just so damn obvious, isn't it? It mixes the […]

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