An RPG based on Norse mythology that has quite a bit going on.
Imagine Skyrim and classic Resident Evil had a baby. The words “long shot” somehow present themselves, but miraculously this game exists. It’s called Eternity: The Last Unicorn and its high fantasy setting and plot definitely gives off an Elder Scrolls vibe, while its fixed camera angles make the combat feel more stressful than it really is. Hence the original Resident Evil. This may sound a like a strange formula, but it looks like it might actually work. That doesn’t mean it could win game of the year or anything but it might still be worth a gander.
Eternity: The Last Unicorn is classified as an action RPG with all the normal elements that go along with that. You earn XP, level up your character and weapons, and fight massive bosses that will likely intimidate the crap out of you. The combat is hack and slash but the fixed camera angles give you an unsure feeling that hasn’t been felt in quite awhile. There are of course lots of little goodies to pick up along the way which probably means we’ll be hoarding all kinds of rubbish that we would never actually need (but what if we do?). There will also be some Tomb Raider style puzzle solving and God of War quick time events. There’s a lot going on but, if done correctly, that is something that could really set the game apart.
What is really drawing me into this game (just like most games), is the story. You play as two different characters, an elf trying to lift a curse and a Viking searching for his comrades, Aurehen and Bior respectively. You trudge through the world searching for the last unicorn (shocking, I know) which is the only way to lift a terrible curse that threatens the immorality of the elves. On this not so merry journey you encounter an array of enemies most of which come straight out of Norse mythology. The story and the world around you are all supposed to make you feel like you stepped right into folklore. If Thor is in there somewhere that’s got to be a guaranteed 10/10.
All the different parts in play here are surely either going to make or break this game. If the combat is fluid, the QTEs used sparingly and the puzzles challenging and varied there’s no reason for this game to flop. If however Valve has bitten off more than they can chew on this one, then it’s likely to come out a hot mess. We shall be able to judge for ourselves in the third quarter of this year on Xbox One, PlayStation 4 and PC.
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