Review of Star Wars Battlefront 2 (2017)
gameplay 90 / story 70 / graphics 99 / sound 99
Star Wars Battlefront has long been a favorite amongst Star Wars fans. The originals Battlefront games have given many gamers fond memories that they will cherish forever. Those games were developed to be fun and cater to the player’s wants. They damn sure delivered on those fronts. Even today, I read comments on YouTube that many people still play the original Battlefront 2. With these two newest games I can see why they do. I loved every moment of the original Star Wars Battlefront 2. It was raw and unfiltered joy with each match.
Now that the new era of Battlefront games are here, it seems we aren’t going back. With that, I want to talk about what I do love about the new Battlefront 2 and what I don’t like about it. EA seems to be doing everything they can to fuck up their reputation. But I can honestly say even with the loot box debate, I can find quite a bit of fun in the game. The improvements added to the game make it a game I can get lost in for a few hours. I’m not really concerned with getting new skills, but I genuinely enjoy fucking shit up with each math using the Heavy Sentry.
Let’s kick this off by talking about the story. The overall campaign for me took about 4 hours. I hated how short the campaign was. It was as if they dipped you into this new exciting story, and then take you out when you’re getting into it. Don’t get me wrong, I think the story is pretty solid but I wanted more out of it. You play an Imperial Special Forces soldier named Iden Versio. She is devoted to her duty but predictably become a rebel after seeing the true nature of the Empire.
It’s definitely a fun time, but it lacks that spark that really pulls a player in and makes them give a fuck. There is passion in the character, but we never get to really connect because it’s over in a glimpse. It’s a story that is meant to be a quick side distraction from the battle in multiplayer. I do like the addition of the heroes to the story because it offers new unique gameplay after what was the norm for the time. Iden Versio can definitely be seen as a badass special forces chick that gives no fucks. At the start of the game, she escapes the Rebel cruiser by shooting out of an airlock while her own ship comes out of hyperspace to catch her through the shield in the docking bay. That was a sweet move, but it would’ve been great if they let the player steer her through some obstacles and lasers trying to gun her down.
Speaking of multiplayer, I quite enjoy this part of the game. One thing I’ll add is that they need to bring back Galactic Conquest and a proper instant action like in the original game. Besides that and the loot boxes, the multiplayer is very exciting. I love that they brought back classes for different play styles. Not having classes is what killed the 2015 Battlefront. Classes add depth and dynamic gameplay to each match. The classes they have added are Assault, Heavy, Officer, and Specialist. Heavy features a light laser machine-gun with the added bonus of a shield that deteriorates over time with damage and a sickeningly awesome mini-gun to lay down some serious fire. The Assault class is good for getting in close and quick to surprise the enemy. The Officer’s main advantage is a health boost to all teammates within their ring and a sentry turret to place down keeping enemies at bay. The Specialist class is satisfying with the improved sniper rifles, which also hosts thermal vision through any object within your range.
It feels a lot smoother getting kills which makes it more fun. They did bring back vehicles, but now they cost points rather than just grabbing them. If we could just grab vehicles from the map, that would make combat flow a lot more fun. But man does piloting the AAT feel great. You have the two classic secondary lasers and the main cannon that will fuck shit up. The Republic’s own AT-RT isn’t as explosive but provides quick fire support to infantry. What this game lacks here is how many ground vehicles they allow. It still seems like it is mostly infantry based gameplay with a few vehicles thrown in there hoping players will be happy with it. That is a huge disappointment.
The improved heroes mode is one of the great aspects of the game. Instead of taking turns being a hero, everyone playing gets to be a hero and battle it out. The only thing I would change here is to make it 20v20. I feel this game focuses on smaller matchups which do not suit a game with the name Star Wars. Overall, it’s still exhilarating having a Jedi vs Sith fight to the death. It brings back memories of the giant hero battles of the original game, but I am happy they brought it back. The graphics make it even more epic as you see your favorite heroes in spectacular glory. Now, even here they bring a little bit of the objective based gameplay by putting a target on one of the enemy team’s heroes. This grants a huge point bonus that will add up when trying to unlock things within the game. The best thing about this is that each hero seems to move flawlessly like they should. This is a step up from 2015, because it allows for a legit lightsaber battle which gamers will love!
One thing that definitely makes this game great is the addition of the Star Fighter battles. I know a lot of people were upset that in 2015 we didn’t get that until very late after release. This Star Fighter Assault mode feels fresh, and it is extremely fast-paced. If you want to feel some good action, I’d definitely play this mode. It’s hard to go more than 20 seconds without being engaged in a dogfight with another player. I love that they have objectives for you to go after because it makes it a lot more fun. I do think they need to bring back disabling enemy ships from the inside again. Being able to fly inside the enemy ship’s hanger and fuck shit up was dope!
The biggest thing I have a problem with is the fact that the numbers and map size are condensed. As stated before, the focused gameplay ruins it for me a little. It’s still a good game, but it needs to be massive to be great. We gamers need room to fight it out like the goddamn epic story that Star Wars is! the openness of the original games is what made it so great. It was that freedom to move around a big ass map, and the freedom to control everything. Everything could be controlled and wasn’t stopped by cutscenes. It wasn’t stopped with a set path to stay on. You got to control every vehicle and every person as you chose to do. With this though, we need to find a way to enjoy the new Battlefront 2 with the little they did bring back. All in all, it’s a good game that is a lot more fun than their previous game. I would rate this an 8/10 with the improvements.
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