Review of Achi Baba and Cape Helles DLC maps
gameplay 99 / story 80 / graphics 99 / sound 99
Battlefield 1’s Achi Baba and Cape Helles are the newest maps added to the game. These areas feature the vicious British assault of Gallipoli and are something to marvel at. I absolutely can’t get over how good the gameplay is for these new maps. Intensity is a word that I associate heavily with Battlefield 1, but I really feel it when I play on Achi Baba and Cape Helles. I just can’t get enough of them. Cape Helles is a map that brings back fond memories of assaulting the beach during the D-Day Invasion in Medal of Honor. I always feel a rush when I hit the beach in the transport ships. This map features seven capture points with all of them being owned by the defending team. This new Conquest Assault game mode is extremely fun. It allows for more dynamic gameplay as the attacking team must plan a solid route of attack to take the flags.
The first two flags are near the beach for a classic beachhead landing while under strenuous fire the entire time. There are four flags in the middle of the map and two flags at the back of the map. Players will often take their transport ships around the map that has a good swath of ocean and attack from the right side. This is honestly the best way to start taking flags but not the most fun in my opinion. One feature EA has added to Battlefield 1 is an artillery barrage that the new infiltrator elite class can rain down on the enemy team during a huge firefight. This barrage is absolutely devastating to anyone caught in the highlighted circle on the mini-map. This map is a very mountainous region that forces the player to adapt to the terrain to win an advantage. Behind every hill lies a sweet spot ripe for picking off careless players. Speaking of which, the defending team has a sniper’s Christmas when the attackers come charging the beaches, and it makes for some pretty nerve-wracking fun for the attackers.
Achi Baba, on the other hand, is just as hilly as the previous map but with no water and loads of rocks. These big ass rocks create a maze of paths that could turn into a bottleneck battle at any point and boy is it fun as hell! I mean you really get going when you have two teams slugging it out over a pathway to capture a point. There are five points in the map and about 3 are completely in the open that makes the player charge across open terrain. Sure, you could go through the trenches to avoid getting shot at, but those trip wires might blow your leg off long before a bullet catches you. The in and out trench warfare mixed with the barrages creates a fast-paced environment kicked up with sand flying all around. The best part of this map is the defensive positions from mounds around some of the capture points. It is a satisfying feeling to mow down enemies all rushing towards you trying to take your head off. I have so much fun with these maps and I rate these two additions 10/10. I know some people might find flaws with this recommendation of the maps, but I enjoy every bit of both of them!
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